This text—its presentation, content, and underlying concept—mirrors the entertainment value inherent in the exhibition’s conception, development, and execution.
A: How would you articulate the rationale behind this exhibition’s creation?
I: We observed that even attentive viewers often become disoriented upon entering the exhibition space, either distracted or simply uncomfortable. Our aim was to address and mitigate this effect.
A (pauses, contemplating): We also approached digital art as an attraction, akin to carousels, a means of captivating attention and a shortcut to insights. Furthermore, we traced its lineage to cinema, video art, and photography, all rooted in illusions and tricks…
I: And technologies.
A: Yes, technologies. Now, when discussing games, how do we define their rules?
I: While each game has its established rules, there are no universal principles.
A: A notion we can explore further. Perhaps a curatorial text could transform into a ‘curatorial angst.’
I: Regarding the title, we settled on “Psychotherapist for AI...”
A: ...because daily interactions with algorithms have become our new form of entertainment.